Felipe Femur: Choice Adventures (DEMO)

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A new Felipe Femur game is in the works. Felipe Femur: Choice Adventures–this time in the vein of No Proper Thief. The game will be reading base, and not rely as heavily on graphics. Guide Felipe Femur through three spooky choice-enabled stories. A reading based game for kids and adults, made in cooperation with Choice of Games LLC, that has gif images throughout. Choose from three classes: Fighter, Detective, or Jack of all Trades, buy weapons and ponchos, wage battle on a variety of enemies, and then lead Felipe Femur the introverted skeleton through a carnival, a haunted bathhouse, and through a creepy neighborhood for a night of tick-or-treating. Enjoy three interactive stories in Felipe Femur: Choice Adventures. Help Felipe Femur the skeleton make choices and proceed through each nightmare. Explore Carinval Caper, Trick or Shriek, and That Old, Haunted Bathhouse as either a detective, a fighter, or a jack of all trades. Each class allows you to explore stories in a different way. So try all three classes and get exploring!

Professions

In Felipe Femur: Choice Adventures, Felipe will have the choice between three professions, Detective, Fighter, and Jack of all Trades. Before one of these is chosen, Felipe will appear in his base form with a black sombrero and poncho. The detective class was based on the famous Sherlock Homes, the fighter off a lucha libre wrestler, and the Jack of all Trades a construction worker. See below:

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Base

sherlock_250

Detective

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Fighter

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Jack-of-all-Trades

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Bard

Detective: Skilled in uncovering secrets. Wise, cunning, and perceptive in addition to being skilled in talking to people. Asks questions first and fights only as a last resort. The detective class grants increases in the Intelligence, Luck, and Perception stats; and decreases in battle stats such as Attack and Defense.

Fighter: Skilled in combat. Fights and asks questions later… or maybe never. The fighter class grants increases in the battle oriented stats such as Attack and Defense, but also decreases in Speed, Luck, and Perception stats. Has access to Heavy Attack ability.

Jack of All Trades: Master of none. The Jack of All Trades (or rather “Traits”) class grants a complete balance of stats. Where as the Detective and Fighter class are highly skewed to promote different play styles, the Jack of all Trades track allows for the participation in both worlds, without being able to fully excel in either.

Bard (Tentative): Not yet in the game. This would be an expansion pack if anything that would allow players to join forces with Felipe “The Artist/performer/musician” Femur. Would be able to distract enemies with music, earn money with performances, and empower allies as that is something that is planned for the Trick or Shriek adventure.

Join the Adventure

Click the buttons below to play the demo in your browser or head over to the Choice of Games Forum post where you can discuss the game. Likes, dislikes, suggestions, typos, and bugs. There is also a link to play the game on the forum post.

Play Demo

Discuss the Game

This is a copy of the original forum post for Felipe Femur: Choice Adventures. It explains a little bit about what I wanted to achieve with this game and how it is different from both my first Hosted Games project, No Proper Thief, as well as most Choice of Games / Hosted Games projects.

Hello everyone,

I’m the author of the Hosted Games story, No Proper Thief. I’m making this post about a new project that I’m working on called, Felipe Femur: Choice Adventures. It’s directed towards a younger audience, but should also appeal to adults who want a light-hearted adventure. It currently doesn’t have a romance aspect to it that I know many of you enjoy (sorry) and expect with the Choice of Games productions. Instead, I wanted to add something new to the Hosted Games selection: A fun, family-friendly series of text quests that might encourage children to read. I may add a mild romance option for the Trick or Shriek and Ole Haunted Bathhouse quests, as I will be adding a character creation section to those two storylines, but not in Carnival Caper.

Felipe Femur: Choice Adventures (WIP) currently features a mystery in a carnival that readers have to collect three clues to solve. They guide Felipe Femur the skeleton around and choose if he’s to be a Detective, Fighter, or a Jack-of-all-trades. Each profession offers a slightly different series of events and each has a different culprit to increase replay value. This project has taken me quite a bit longer to make than I originally anticipated, but it’s been a fun experience so far. Rather than be linear–as was a legitimate complaint about my first project, No Proper Thief–I made this game a closed circuit that you need clues to escape from and finish the quest. I think of it as an almost physical map of the carnival setting that players can guide Felipe through. With Felipe, readers can search sections of the fairground, go on rides, play carnival games, explore the circus tent, food court, and speak to other characters to gather clues. Two other features that added to this project taking me a long time are the “random” features and the fight sequences. I placed random selection code in things such as name generation, Felipe Femur’s responses in conversations, carnival game results, and generation of Clowns, Tall men, Strong men, and Ringleaders appearing to fight Felipe Femur in various locations and after various events. By random I mean an average of 10+ outcomes that the code selects. There are options to fight certain characters and each fight has many possible outcomes, including Felipe getting injured. He can also run out of energy and go home. But, no worries, one stop at the traveling caravan and you can heal him right up, so stock up on those Mortal Energy Drinks and Slender Tenders.

Overall, I think this project is quite different than most on Hosted games, including my first game (NPT). It still provides a story, but it is more of an open arena than a straight track to run on.